Fell Seal: Arbiter’s Mark is a turn-based tactical RPG game inspired by the most famous game in the field, Final Fantasy Tactics, and is one of the games supported by Kickstarter. In 2017, there was a support campaign for the game. The game was announced on Kickstarter and the game campaign was successful. After the success of the campaign, it got a Russian publisher (1C Company) and after about a year and a half we finally have the game.
The story takes place in a fantasy world. This world is ruled and protected by the Council of Immortals, a group of immortal rulers who guard this world. Due to the small number of rulers and the lack of protection and control over large areas, these rulers decided to contract with Arbiters agents to help them protect the world by eliminating monsters, gangs and corrupt officials. You play as Agent Kyrie of the Arbiters, who seeks to uncover the secrets of the Council of Immortals and the corruption that has permeated the Council due to several events early in the game, embarking on a long mission to visit four temples run by members of the Council. Overall, we found the story relatively good.
Gameplay and Customization
Moving between regions in the game reminds me of how you move across the world map in Super Mario games, getting from one point to another. As for character customization, the game offers great depth: there are more than 20 jobs between wizard, magician, knight and others, and each job has a development tree, and you can change the character’s job at any time and before each battle can suit yours Needs can be customized, and there are many tools and weapons. To develop characters.
There are many ways to get tools and weapons; Through shops, chests or enemies in battle maps, and there is a simplified crafting system in the game that is useful for crafting the necessary tools, and one of the most important things here is the inclusion of more fighters from cities. You can completely change the character before adding him to the party, which is very convenient! But the characters you bring in don’t play a role in the story or even in simple conversations during battle, and sometimes in some shows the characters who joined you don’t appear to be present on the journey would be, since their presence is as if they are They are not present at the level of history and their main advantage is to use them in fights and battles. .
Combat and Strategy
Combat is fun and is the strength of the game. Here you have to plan and choose your characters carefully before each battle, also you have to consider the battle map and strategize based on it. At the top of the screen is a list with the order of roles of your characters and enemies. Hitting an enemy from behind causes them to deal greater damage. You can push the enemy and make him fall from a height or onto the water. The use of magic can change the outcome of the battle, and you can hit a group of enemies with one blow and one spell. The artificial intelligence is great for enemies and the game is not at all easy even at an intermediate level. Overall, the combat is fun and reminds me of my favorite game, chess; Every move can change the course of the fight and boss fights pose a big challenge to your gaming skills. I have one criticism about the fight: I often don’t know the exact position of my character because the map is two-dimensional.
Graphics and Sound
The graphics in the game are beautiful and hand-drawn, as can be seen from the 2D images. The graphics of the cards are beautiful, but I didn’t like the graphics of the characters and they remind me of mobile games for young people in which the characters’ clothes are changed. I also noticed that as you progress through the game, you come across a number of characters whose images are completely different from the character’s appearance when playing. For example, there is an enemy that you face and whose picture shows that he is about 20 years old, without a beard and blonde, but during the game you see the same character with a long beard that reaches to the knee and his hair is black. !!
Another downside is the lack of variety of locations in the cities you pass through. For example, all the shops in the game are similar, and the campsites in the game are all similar. You’ll feel like you’re repeating yourself. I see the same places a lot, but that doesn’t include the diverse and different battle sites from region to region.
As for the voices, there are no voice actors, and that’s to be expected from a relatively small studio. The game’s music album is average, especially the battle music. I even muted the sound at times because of the inconvenience, but the camping and city titles are nice and appropriate. The game duration is approximately 12 hours without side missions, and almost 25 hours with side missions. This game was a good experience, especially in terms of combat, and we recommend it to fans of this type of games.
We received this game from the publisher for testing purposes.
Pros of Fell Seal: Arbiter’s Mark PC Game
- Turn-based tactical RPG inspired by Final Fantasy Tactics.
- Successful Kickstarter campaign with support from fans.
- Interesting and engaging story set in a fantasy world.
- Great depth of character customization with over 20 jobs and development trees.
- Various ways to obtain tools and weapons through shops, chests, and enemies.
- Fun and strategic combat system with careful planning and consideration of battle maps.
- Order of roles list at the top of the screen helps with planning and strategy.
- Use of magic and positioning can greatly impact the outcome of battles.
- Challenging boss fights that test your gaming skills.
- Beautiful hand-drawn graphics and artwork.
- Decent music and sound design, particularly in camping and city scenes.
- Approximately 12 hours of gameplay without side missions, and 25 hours with side missions.
Cons of Fell Seal: Arbiter’s Mark PC Game
- Characters you bring in don’t play a role in the story or conversations during battle.
- Graphics of characters can be reminiscent of mobile games for young people.
- Inconsistencies in character appearances compared to their images.
- Lack of variety in locations within cities, leading to a repetitive feel.
- No voice actors, relying solely on text for dialogue.
- Battle music can be average and may require muting at times.
1. What is Fell Seal: Arbiter’s Mark?
Fell Seal: Arbiter’s Mark is a turn-based tactical RPG game inspired by the famous game Final Fantasy Tactics. It was developed through a successful Kickstarter campaign and features a fantasy world where players take on the role of Agent Kyrie, an Arbiter seeking to uncover the secrets of the Council of Immortals.
2. How does character customization work in the game?
The game offers deep character customization with over 20 jobs to choose from, including wizard, magician, and knight. Each job has its own development tree, and players can change a character’s job at any time. Before each battle, players can customize their characters’ equipment and abilities to suit their needs.
3. What is the combat like in Fell Seal: Arbiter’s Mark?
The combat in the game is turn-based and requires careful planning and strategy. Players must consider the battle map and choose their characters and abilities wisely. The order of roles for characters and enemies is displayed at the top of the screen. Positioning and using tactics like hitting enemies from behind or pushing them off heights can have a significant impact on the outcome of battles.
4. Are there any downsides to the game?
One downside is the lack of variety in locations within cities, such as similar-looking shops and campsites. Additionally, the graphics of the characters may not appeal to everyone, and there are inconsistencies between character appearances in cutscenes and gameplay. The game also lacks voice acting, and some players may find the battle music average.
5. How long is the gameplay duration?
The game has an approximate duration of 12 hours without side missions and around 25 hours with side missions. The length of gameplay may vary depending on individual playstyles and exploration.