Gravity Error

Review: Gravity Error

We begin the first reviews of the new year with a simple experience called Gravity Error, a puzzle and platformer developed by developer Faris Muhammad and published by Semaphore. This game will be released soon for the PlayStation 4 and also for the Xbox One.

As already mentioned, Gravity Error is a puzzle and platform game that does not focus on the narrative aspect as usual with genre games. Before you start a level, you can place a certain number of arrows within the level. These arrows justify the The name of the game is: you change the direction of gravity when you touch the arrow pointing to… For example, at the top, gravity is reversed and your character can move on the ceiling instead of on the floor. The same thing happens when you touch an arrow pointing right or left. The game is divided into 5 areas, each of which presents 10 levels with new obstacles. Before the levels start, you need to look at the obstacles and determine the best stock distribution that will help you reach the end point and move on to the next stage.

There are 3 light balls for you to collect on each stage. When you move to a new area in the game, you have to collect a certain number of these balls. Your character’s movement is generally delicate, but on many occasions it becomes very sensitive, causing glitches, slipping or excessive rushing towards obstacles and sometimes the jump button being slow to respond. The biggest challenge in the game is getting used to the sensitivity of the movement and its problems. The puzzles (how to get them). characters to the endpoint) are generally simple and do not require much effort to think about their solution.

Technical Aspect

As for the technical aspect, the game offers simple two-dimensional graphics, but for some reason it sometimes becomes slow, especially when your character is destroyed by obstacles. On the audio level, the melodies serve their purpose without offering anything special. The entire experience will last approximately an hour and a half. As mentioned earlier, there are 50 levels. Finding the right solution is not difficult. The game is fun, but its short lifespan and lack of challenge won’t make you want to play it again.

Pros

  • Unique gameplay mechanics with gravity manipulation.
  • Simple and intuitive controls.
  • Visually appealing two-dimensional graphics.
  • Challenging puzzles that require strategic thinking.
  • Short playtime of approximately an hour and a half.

Cons

  • Lack of narrative depth.
  • Sensitivity issues with character movement.
  • Occasional glitches and slow response times.
  • Limited replay value due to the short lifespan and lack of challenge.
  • Audio design is average and doesn’t stand out.

FAQ

1. What is Gravity Error?

Gravity Error is a puzzle and platform game developed by Faris Muhammad and published by Semaphore. It focuses on gameplay rather than narrative and allows players to change the direction of gravity by placing arrows within the levels.

2. How do you play Gravity Error?

To play Gravity Error, you need to strategically place arrows within the levels to change the direction of gravity. This allows your character to move on different surfaces, such as the ceiling or walls. The goal is to reach the endpoint of each level by navigating through obstacles.

3. How many areas and levels are there in Gravity Error?

Gravity Error is divided into 5 areas, each containing 10 levels. This means there are a total of 50 levels to complete in the game.

4. What is the objective of Gravity Error?

The objective of Gravity Error is to collect 3 light balls on each stage and reach the endpoint. When you progress to a new area, you must collect a certain number of these balls. The puzzles in the game are generally simple and do not require extensive thinking.

5. How long does it take to complete Gravity Error?

The entire experience of playing Gravity Error will last approximately an hour and a half. However, due to its short lifespan and lack of challenge, it may not encourage players to replay the game.

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