The magical creatures of the Courines found a home in the lands of Azure and built their civilization and cities across these vast lands. Over the years they faced the threat of the creatures of Urlag, but what happened to the Courines after the enemies united? their ranks and launched a major attack? This is what you will learn during your adventure in Greek: Memories of Azure.
The story puts you in the role of the Greek boy searching for his sister Adara and brother Raydal as the Urlag creatures wreak havoc across the lands of Azur and the Courines creatures flee their homeland in fear of the danger they are exposed. During the journey to search for and find your brothers, you collect the necessary parts for the ship on which you leave Azur. This makes the story simple and serves its purpose, which is to justify what happens and nothing more. Despite the developer’s attempt to make it an essential element, it’s too easy to surprise you with anything or make you feel a certain way.
What sets the game apart is its hand-drawn graphics, which represent the characters and the world for us in a very beautiful way, with some short cinematic clips. On the audio level, the melodies are good, but they sometimes change a bit strangely. Some of these melodies do not properly reflect the current situation. Some of these tunes seem a bit epic even though you’re walking around. Not anymore in one area.
Gameplay and Controls
Speaking of playstyle, here we start with the negative aspects. The combat in the game is very primitive. You can use a button to attack and a special button to throw arrows for the Greek character and to defeat any enemy you face, all you have to do is press the attack button and not give the opponent a chance to do anything. Also, the types of enemies are very limited and this strategy can be used on most of them. During your journey you will solve many puzzles that require you to control at least two characters. Although many of these puzzles are fun and require some thought, others are very annoying and we consider them an attempt to extend the life of the experience. More For example, if one character opens a door by a certain handle and the second character has to move to the other side to hold the handle on that side so that the first character can pass without the door closing.
During the gaming experience, you control two or three characters, select one of them and press a button that allows the unselected characters to accompany you, but these characters imitate what you do and nothing more, which is very annoying, and you can sometimes be forced to control the characters one by one to overcome a certain obstacle and the reason for this is the difference in his abilities because Greek and Raydal can double jump unlike Adara who can float in the air for a short time. Raydal also cannot swim, and if the character does not jump at the right time, he will fall into the water. Additionally, characters that are not controlled are easy prey for enemies. If this character dies, you will have to reload the game from the last save point.
Save Points and Boss Encounters
The game does not autosave because there are tiles used to save and the distance between those tiles is not short, and death can mean a repeat of 10 or 15 minutes of the gameplay experience as the game does not autosave used, and fast travel points are very limited. In this experience you will return to visit the rescued village. To do this, you need to assemble your ship and then set off on your next mission. You will find that you will traverse some areas many times because there is no save point, which shortens the distances you have to travel.
Encounters with Leaders and Side Missions
Encounters with leaders are very confusing because, as already mentioned, it is inconvenient to control the accompanying character, and although these characters can imitate you when jumping and attacking, they do not imitate you when dodging the opponent’s blows, and the Accompanying characters will die in repeated confrontations with leaders due to this issue. The best strategy for such confrontations is to place the characters. Accompanying an area as far away from danger as possible and then defeating the boss with one character is an easy task if you don’t have to worry about the death of a companion character.
Greek: Memories of Azue features a limited number of side missions that can be completed upon completing the main missions. Most side missions require defeating a specific type of enemy multiple times or collecting a specific item and nothing more. We completed the experience in 8 hours in which we completed most of the side missions. Greek: Memories of Azue It offers a beautiful and enchanting world, but does not provide the fun that players are looking for due to the impractical control system and ill-advised design decisions.
Pros and Cons of Greak: Memories of Azur PC Game
- Beautiful hand-drawn graphics that bring the characters and world to life
- Engaging storyline that follows the protagonist’s search for his siblings
- Good audio with pleasant melodies
- Fun and challenging puzzles that require strategic thinking
- Unique gameplay mechanic of controlling multiple characters
- Limited number of side missions to add extra content to the game
- Primitive combat system with limited enemy types
- Annoying puzzles that feel like filler content
- Unimpressive AI for unselected characters
- Lack of autosave feature, requiring manual saving at specific points
- Limited fast travel points, resulting in repetitive backtracking
- Confusing and impractical control system during boss encounters
- Side missions lack depth and variety
- Overall lack of fun and enjoyment due to control issues and design decisions
1. What is the gameplay of Greak: Memories of Azur?
The gameplay of Greak: Memories of Azur revolves around controlling the Greek boy as he searches for his siblings and collects parts for a ship. Players will encounter combat, solve puzzles, and navigate through the game’s hand-drawn world.
2. How are the graphics and audio in the game?
Greak: Memories of Azur features beautiful hand-drawn graphics that depict the characters and the game world. The audio includes good melodies, although some may feel out of place in certain situations.
3. What are the combat mechanics like in the game?
The combat in Greak: Memories of Azur is relatively simple. Players can use an attack button and a special button to defeat enemies. However, the types of enemies are limited, and the combat strategy remains the same for most encounters.
4. Are there any control issues or design decisions that affect gameplay?
Players may encounter control issues and ill-advised design decisions in Greak: Memories of Azur. The game requires controlling multiple characters, but the non-selected characters only imitate the player’s actions, which can be frustrating. Additionally, the lack of autosave and limited fast travel points may result in repetitive gameplay sections.
5. How long is the gameplay experience and are there side missions?
The gameplay experience of Greak: Memories of Azur can be completed in approximately 8 hours, including most of the side missions. Side missions often involve defeating specific enemies or collecting specific items.