We have reached the end and it is time to make a final decision about the game The Walking Dead: Michonne, in which we have followed Michonne’s story over three episodes. The story was short, and so were the episodes, not allowing us to develop a strong bond with the characters and the focus was clearly on the action. So where did we end up in the third episode? ?
With the second episode ending with an influential event, the third episode picks up right where the events left off, and like the second episode, the developers didn’t just wait a few minutes to activate the action button, but it gave the player the opportunity to talk to the characters beforehand and try to get to know them better, a really big loss. Since the bond with the characters only exists in this episode, if the series had more than three episodes the choice would have been more difficult. The story ends quickly and the weight of the previous decisions only emerges in the second half of the third episode. I never got the impression that the team was in more of a hurry to write the story and design the game than is evident in this episode. The important events begin and end quickly, and there is an overlap between the events of the past and the present. While this is an excellent idea, it does make the episode seem shorter than it is and devoid of any important events.
Your attachment to a particular character depends on whether it was a character that appeared from the beginning or in the final episode, or whether their appearance was simple. Fortunately, the character of Michonne becomes an acceptable character and it’s easy to bond with her and understand her reactions, and her appearance in other parts of the game will no doubt be welcome. Doubt.
The gameplay style has not changed, the shortcomings have passed from the previous episode to the current one, and the game still relies on QTE clips in events that require action interventions, dialogues for interacting with characters and events, and free control, which again, the case was only used once at the start of the game, and of course it would be unfair to do so. We consider the limited gameplay to be a flaw in the studio’s games, but as we mentioned in my review of the previous two episodes, the level of the game has not yet reached the point where its advantages outweigh its weaknesses. The third episode is short and your choices in the previous two episodes seem yes, but you won’t feel its great weight unless it is directly related to a character. They love her.
The melding of past and present was a nice addition to the game, and if the length of the episode had been longer perhaps it could have really benefited from it. The events in the past don’t move and don’t tell you anything interesting, and most of the clips that take you back in time served to show the main character’s suffering with her past, using it on the other hand. It was a welcome addition that increased the artistic value of the game in general.
The Walking Dead: Michonne is not the game that fans of the studio’s games don’t want to miss, nor is it the game that fans of The Walking Dead games don’t want to miss. It is an action game with a simple focus on the story and the flow of events as well as the rush to end the events is clear and unfortunately had an impact on the entire experience.
- The game features a strong and relatable main character, Michonne, who is easy to bond with and understand.
- The addition of past and present events adds depth and artistic value to the game.
- The gameplay style remains consistent and familiar for fans of the series.
- The short length of the episodes and the overall game does not allow for a strong bond to develop with the characters.
- The focus on action and rushing through events can make the game feel devoid of important events.
- The limited gameplay and reliance on quick-time events may be seen as a flaw by some players.
Frequently Asked Questions (FAQ)
1. What is the gameplay style of The Walking Dead: Michonne -Ep3- What We Deserve PC Game?
The gameplay style of The Walking Dead: Michonne -Ep3- What We Deserve PC Game remains consistent with previous episodes. It relies on Quick Time Events (QTE) for action sequences, dialogues for interacting with characters and events, and free control, although the latter is only used sparingly.
2. How does the third episode of The Walking Dead: Michonne conclude the story?
The third episode picks up right where the second episode left off, with the player having the opportunity to talk to the characters and get to know them better. The story concludes quickly, with important events beginning and ending rapidly. The weight of previous decisions becomes apparent in the second half of the episode.
3. Is it easy to bond with the character of Michonne in The Walking Dead: Michonne -Ep3- What We Deserve?
Yes, it is easy to bond with the character of Michonne in this episode. Her reactions and motivations are understandable, and her appearance in other parts of the game is likely to be welcomed by players.
4. How does the merging of past and present events contribute to the game?
The merging of past and present events in The Walking Dead: Michonne -Ep3- What We Deserve adds an interesting dimension to the game. While the events in the past may not be particularly informative or engaging, they serve to highlight the main character’s suffering and increase the overall artistic value of the game.
5. Is The Walking Dead: Michonne -Ep3- What We Deserve a must-play game for fans of the studio or The Walking Dead series?
The Walking Dead: Michonne -Ep3- What We Deserve is not a game that fans of the studio’s previous games or The Walking Dead series should miss. While it offers a simple focus on the story and flow of events, the rushed pacing and short length of the episode may impact the overall experience.