We’re back with a review of another action RPG game similar to Souls. Our review today is about the game Thymesia, which brings us a game system closer to Bloodborne while taking inspiration from some of Sekiro’s ideas. The game is the first project from the Taiwanese development team OverBorder Studio, which consists of only 7 developers. Has the team succeeded in providing an experience that is different from other experiences, or is this just another failed attempt at imitation? That’s what we find out in this review.
Game Story and Setting
The game’s story focuses on the wealthy kingdom of Hermes, where alchemy emerged and quickly became the preferred solution to all problems and dilemmas, but lax application led to the spread of a dangerous epidemic that wiped out most of the population and turned the rest into savages Creatures. You will play the game in the role of the fighter Corvus, who suffers from amnesia, and you will start exploring his past memories to find out what happened during the spread of the epidemic. What is the appropriate way to combat it?
As usual with genre games, the story is not the focus, but understanding its events will be helpful in making the right choice to save the kingdom in the end. The problem with the story is that it is told through texts only through messages scattered everywhere. Most of these messages are not written in an interesting way and tie together the events and information provided by. It is not an easy or exciting process. On a graphical level, the game also offers excellent graphics and good music, without shining on this point.
Gameplay and Combat
The game system is very similar to games in the genre, and as already mentioned, the game is closer to Bloodborne in terms of combat as it affects the speed and ferocity of the combat. There is no defense button, but a block button. provided it is pressed at the right time. All enemies have a health bar consisting of a white bar and a green bar when attacking enemies. Using the light attack button, Steam cuts the damage from the white bar that inflicts wounds on enemies. Here, the green bar appears behind the white bar, and you must use the Heavy Attack button to use Corvus’ claw, which is built in the shape of his crow and prevents enemies’ wounds from healing as the epidemic treats the enemies ‘ Wounds if this is not the case. You are attacked for a certain number of seconds, and this idea motivates you to fight fiercely, especially when fighting a large number of enemies at the same time.
Corvus is also capable of firing crow feathers at his opponents, similar to daggers. This prevents the enemy’s wounds from healing if you cannot attack them directly. These springs are also able to stop opponent’s punches that cannot be blocked. When you continue to press the heavy attack button, he will… Crovus uses his claw to steal a special attack from the enemy based on the weapon he is using. It’s a useful mechanic that allows you to use strong enemies’ weapons against them. When the opponent’s health bar reaches zero, you must deliver a fatal blow, which with evolution can be used to recharge the life bar, especially since the bar of your blow can drop quickly, helping to increase the sense of urgency and urge Pressure the opponent to eliminate them as quickly as possible.
Character Development and Abilities
The development aspect of the game is interesting as it is divided into several sections. We have character development, a simple process limited to developing the life meter, the power of Corvus’ claw or the power of his sword. As you evolve Corvus to a certain level, you will receive skill points. These are points that you can use and redistribute if you want to move forward. The abilities are tuned in a way that suits your playstyle, and they’re simple but useful changes. For example, for you, you can change the dodge function so that the dodge is fast but the distance is short, or you can keep the same speed but cover a greater distance, and other useful changes as we have already mentioned when fighting against opponents and when using the Corvus Claw. You steal their weapon, and sometimes you receive crystals from your opponents, which allow you to obtain that weapon and assign it a special button for use against strong opponents, in exchange for it being deducted from your energy meter and you can collect more crystals to strengthen these weapons and add an additional function to them.
Difficulty and Challenges
The play style needs to get used to the timing of the block and the idea of using two types of attacks to defeat the opponent. The game’s difficulty is balanced and it can be said to be in the middle between high challenge and medium difficulty experiences. As time goes on and skills develop, the experience tends towards a medium level of difficulty, but the fast game system and the need to fight fiercely make the process entertaining. Confrontations with human-shaped leaders are fun and very quick and depend on concentration, reaction speed and adaptation to the opponent’s attacks, providing the required challenge.
Most of the game’s negative aspects center on the desire to implement many gameplay mechanics, and we’ve found the results to be mixed. It is difficult to shoot crow feathers at some enemies at the right time, as Corvus reacts relatively slowly to these commands. Also, some of the skills that can be acquired are not very useful in combat and you will find that you will be focused on the game most of the time. Time is spent using certain skills while other skills are completely or almost completely neglected. There is also The problem is the lack of diversity in the enemies you face, all of which except for a few bosses have a human form and most of them can be dealt with using the same strategy. The design of the environments is also perceived as negative in some cases, with areas that are very narrow. But you encounter many enemies without having enough room to take advantage of Corvus’ speed and movement ability. There are a number of huge boss encounters, but unfortunately these encounters are designed to be either easy or annoying.
The final disadvantage is the short playing time. It is possible to complete the game in 5 hours if you just focus on the basic missions. The game features missions of a linear nature that allow for some exploration. There are side missions that can be completed to confront more bosses and gain additional story ending options, but these missions bring you back to the game. Same map as the main mission, but it takes you to a different starting point and forces you to take a different path, making us feel limited in content. We completed all missions in just 10 hours. Thymesia presented an entertaining style of play and a number of nice ideas that make the experience enjoyable, but the game’s short lifespan and the team’s ambition to offer many. . The gameplay mechanics resulted in a number of annoying bugs in one experience that prevented it from outperforming its competitors in this type of gaming. It’s a good experience, but not everyone will like it.
Pros and Cons of Thymesia PC Game
- Engaging combat system inspired by Bloodborne and Sekiro, offering fast-paced and intense battles.
- Unique mechanic of stealing enemies’ weapons and using them against them adds depth to gameplay.
- Interesting character development system with customizable abilities and skill points.
- Good graphics and music enhance the overall gaming experience.
- Challenging boss encounters that require concentration, reaction speed, and adaptation.
- Storytelling relies heavily on text messages, which can be uninteresting and tedious to follow.
- Lack of diversity in enemy designs and strategies, making encounters repetitive.
- Some gameplay mechanics, such as shooting crow feathers, can be unresponsive and slow.
- Design of narrow environments hinders the utilization of the protagonist’s speed and movement abilities.
- Short playing time of around 5 hours for basic missions, limiting the overall content and replayability.
- Some ambitious gameplay mechanics result in annoying bugs and issues.
Overall, Thymesia offers an enjoyable action RPG experience with its engaging combat system and unique mechanics. However, it falls short in terms of storytelling, enemy diversity, and overall content, making it a game that may not appeal to everyone.
1. What is the story of Thymesia?
The game’s story revolves around the kingdom of Hermes, where an epidemic caused by lax alchemical practices has wiped out most of the population and turned the survivors into savage creatures. As the protagonist Corvus, who suffers from amnesia, you will explore your past memories to uncover the truth behind the epidemic.
2. How does the gameplay of Thymesia compare to other action RPG games?
Thymesia’s gameplay is similar to games in the genre, particularly Bloodborne. The combat is fast-paced and requires players to rely on well-timed blocks and a combination of light and heavy attacks. The game also introduces unique mechanics such as using crow feathers to prevent enemies from healing and stealing special attacks from enemies using Corvus’ claw.
3. How does character development work in Thymesia?
Character development in Thymesia is divided into several sections. As you progress and level up Corvus, you will earn skill points that can be used to enhance various aspects of his abilities, such as increasing his life meter, the power of his claw, or the power of his sword. These skill points can be redistributed to suit your playstyle, allowing for customization and strategic choices.
4. What are the negative aspects of Thymesia’s gameplay?
Thymesia’s gameplay has some drawbacks. Some players may find it difficult to shoot crow feathers at enemies due to the relatively slow reaction time of the protagonist. Additionally, certain acquired skills may not be as useful in combat, leading to a focus on specific skills while neglecting others. The game also lacks enemy diversity, with most enemies having a human form and requiring similar strategies to defeat.
5. How long is the gameplay experience in Thymesia?
The game can be completed in approximately 5 hours if players focus solely on the main missions. There are side missions available for additional boss encounters and story ending options, but these missions take place in the same map as the main mission, limiting the overall content. The short playing time may be a drawback for some players.