In this game, Invader Studio tries to offer an experience in the spirit of the survival games that were famous in the nineties.
It’s the studio that caused a stir and controversy in 2015 with its bloody game Hatred. It is also the same studio that tried to develop a remake of Resident Evil with an unofficial version, and after it was canceled, they reworked their efforts on Daymare 1998.
The story revolves around a secret laboratory that is working on a chemical weapon.
An event occurs that results in the spread of a virus that turns people into monsters and zombies and destroys the nearby city. The game is set in 1998, and yet we see some advanced gadgets, but at the same time give the feel and ideas of the 90s. During the events of the game you control three characters, each character has their own goals and there are surprising events in the story that will catch your attention. The story is generally acceptable.
As far as gameplay is concerned, it is a third-person game.
The controls and camera are largely based on Capcom’s masterpiece Resident Evil 4. The developers stated that the game is very challenging due to the strength of the enemies, the scarcity of ammunition, etc. The puzzles. What the developers said is true, and in fact the game did what they promised in terms of ammo scarcity and enemy difficulty, but I think the game suffers from extreme slowness, everything in it is slow! One of the most annoying things is the slowness when opening the tools menu and also when viewing the map, which takes an unjustified amount of time due to the animation. This is an essential thing in the game and you use it over and over again. I applaud the idea and form of the menu and its presence on the wrist, but there is no excuse for the slow process. You wait for your character to raise his hand to see the device, then the menu opens slowly and during this time you are exposed to attacks because the game doesn’t stop, and this rhythm doesn’t help at all.
There is also a slow and strange reload system in the game, and perhaps it was introduced that way to increase the challenge.
For example, if there are three bullets left in the weapon and you refill the ammunition, the ammunition clip will fall to the ground with the remaining three bullets in it, and you will have to take the comb from the ground so that it serves as a replacement for the comb in the weapon and takes up space in the tool bag, and to fill it Weapon Comb After finding the ammo box in the game, enter the menu and transfer the bullets from the box to the comb. Don’t forget that the game doesn’t stop when you do this. However, there is a toolbox, such as in Resident Evil, which will be of great use to you due to the small size of the bag and the combat with ammunition.
Aiming in the game is acceptable, with some drawbacks, such as sometimes hitting the head.
Zombies are killed with the first shot, and sometimes more than four bullets are required. With some shots you will notice that the bullets are delayed in arriving at the zombie after shooting. Is it delay? It’s like I’m playing a group game over the network… The zombies in the game are similar and their movements are similar. For example, no zombie is faster than another, as is the case in the Resident Evil games. There are monsters other than zombies, but their design is normal and the experience suffers from the weakness of the enemies’ artificial intelligence. On the other hand, the puzzles are one of the game’s biggest advantages. The game is full of easy and difficult puzzles. Honestly, I liked all the puzzles in the game and I think that the developers had a lot of success with their ideas in them… There are a huge number and variety of them.
The graphics in the game are average to weak.
There are some good techniques like reflecting objects on reflective surfaces, but when it comes to character graphics, I can say without hesitation that the game’s character graphics are the worst in this generation. I think the main characters here are less detailed than the non-playable characters (NPC) in other famous games like Red Dead and Assassin’s Creed. The performances and clips during the events in the game are very poor, and it suffers from inconsistencies between movement and sound, there are many technical errors, and it is difficult to take the story seriously due to the game’s performances and form of characters.
The sounds in the game are catastrophic!
There are no zombie footsteps to be heard, and sometimes the sound of zombie screams and moans isn’t audible at all… they sneak up on you from behind in a way that Solid Snake doesn’t ! I think the game unintentionally became scarier due to sound issues. You have to be alert and check every corner of the game. The music is almost non-existent in the game. Sometimes the music appears for a period of seconds for no reason and then disappears. I don’t know if this is a technical error in the game or if it is intended to improve the atmosphere. The voice performance in the game is mostly poor, even at the beginning of the game when the character first faced the zombies, he said “What is this thing?” in a cold voice and without any presentation or music and continued his journey, like facing a zombie happened every day… and maybe that made the character bored. Too many zombie games?!
The game is aimed at fans of old horror games.
In general I provided an average experience. However, the team is thinking about developing two more parts of the game, and in my opinion the beginning is fine, since it is the studio’s first horror game and it is possible to provide it better in future parts.
We received a copy of the game for PC through the publisher prior to the release date.
The home appliance version will be released later.
Pros and Cons of Daymare 1998 PC Game
- Unique concept: Daymare 1998 offers a nostalgic experience by emulating the survival games of the 90s.
- Engaging story: The game revolves around a secret laboratory and a virus outbreak, keeping players hooked with surprising events.
- Challenging gameplay: The game lives up to its promise of difficulty, with strong enemies and scarce ammunition.
- Interesting puzzles: Daymare 1998 features a wide variety of puzzles, both easy and difficult, adding to the overall gameplay experience.
- Slow gameplay: The game suffers from extreme slowness, especially when opening the tools menu and viewing the map.
- Strange reload system: The reload system, while intended to increase the challenge, can be cumbersome and time-consuming.
- Weak enemy AI: The game’s enemies lack diversity in their movements and suffer from poor artificial intelligence.
- Poor graphics: Character graphics in Daymare 1998 are subpar, lacking detail compared to other games in the same generation.
- Catastrophic sound design: The game’s sound effects and music are inconsistent, with missing zombie footsteps and poor voice performances.
Overall, Daymare 1998 provides an average experience for fans of old horror games. While it has its flaws, the game shows potential for improvement in future installments.
1. What is the gameplay of Daymare 1998 PC Game?
The gameplay of Daymare 1998 PC Game is a third-person survival game that is reminiscent of the survival games from the 90s. The controls and camera are based on Capcom’s Resident Evil 4, and the game features challenging enemies, scarce ammunition, and puzzles.
2. What is the story of Daymare 1998 PC Game?
The story of Daymare 1998 PC Game revolves around a secret laboratory working on a chemical weapon. An event occurs that leads to the spread of a virus, turning people into monsters and zombies and destroying a nearby city. The game is set in 1998 and follows three characters, each with their own goals and surprising events in the story.
3. What are the strengths and weaknesses of the gameplay?
The strengths of the gameplay include challenging enemies, scarce ammunition, and a variety of puzzles. However, the game suffers from extreme slowness, especially when opening the tools menu and viewing the map. The reload system is also slow and requires additional steps to replace ammunition.
4. How is the graphics and character design in Daymare 1998 PC Game?
The graphics in Daymare 1998 PC Game are average to weak. While there are some good techniques like reflecting objects on reflective surfaces, the character graphics are considered the worst in this generation. The performances and clips during the events in the game are also poor, and there are many technical errors.
5. What are the sound effects and music like in Daymare 1998 PC Game?
The sound effects in Daymare 1998 PC Game are catastrophic, with no audible zombie footsteps and inconsistent zombie screams and moans. The music is almost non-existent, occasionally appearing for a few seconds without reason. The voice performances in the game are mostly poor, lacking emotion and presentation.